GAME-BASED DESIGN
Creativity, engagement, learning experience, and innovation through game thinking
Game-Based Design is a 7-day training format for companies, organisations, educators, trainers, facilitators, and creative teams that want to design more engaging learning experiences, stronger training tools, and innovative interactive products. The programme combines game thinking, facilitation, creativity, prototyping, and user-centred design to help participants turn ideas into meaningful concepts that motivate people to participate, explore, collaborate, and learn.
This training is not only about creating games. It is about understanding how game mechanics, challenge, storytelling, interaction, feedback, and participation can be used to design better workshops, educational products, onboarding experiences, team processes, and development tools. It is especially valuable for organisations that want to move beyond traditional training formats and create experiences that are more memorable, dynamic, and effective.
The 7-day format gives participants the time and structure needed to move through a complete design journey: from identifying needs and defining learning goals, through concept development and prototyping, to testing, refinement, and practical implementation planning. It is a hands-on, creative, and highly collaborative process that supports both innovation and strategic thinking.
What’s included
Each Game-Based Design package can be delivered as a fully organised, all-inclusive experience.
Included in every package:
-customised programme design based on your goals and audience
-experienced facilitators and design trainers
-all materials and prototyping tools
-accommodation
-full-board meals
-programme logistics and on-site coordination
-facilitated reflection and design feedback sessions
-final summary with key insights, prototype directions, and practical recommendations

Game-Based Innovation Camp
7-Day Flagship Training
Game-Based Innovation Camp is our most advanced and comprehensive training in this area. It is designed for teams and organisations that want to create original game-based products, workshop tools, educational resources, or interactive development experiences with real practical value.
During the programme, participants work through the full process of game-based design. They explore how people engage with challenges, what makes an experience meaningful, how learning and play can be combined effectively, and how to create structures that support curiosity, participation, and reflection. They work individually and in teams to build concepts, develop mechanics, test ideas, refine player experience, and shape solutions that are aligned with real user needs.
The programme can support the design of:
-educational board games,
-training and facilitation tools,
-interactive workshop formats,
-team development experiences,
-onboarding games,
-participation tools,
-creative learning products,
-custom engagement solutions for organisations.
Because of its extended format, this training allows for deeper experimentation, stronger iteration, and more substantial outcomes than a short workshop. Participants do not stop at ideation. They move toward a ready-to-test concept with a clear purpose, structure, and development direction.
This training is especially suitable for organisations and teams that want to combine creativity, learning design, innovation, and product thinking in one intensive process.
Best for: training companies, facilitators, HR and L&D teams, NGOs, educators, innovation teams, creative teams, organisations developing their own educational or engagement tools
Focus areas:
game-based learning, experience design, facilitation design, storytelling, prototyping, testing, engagement, innovation, and implementation planning
Outcome:
a ready-to-test prototype of a game-based product, training tool, or interactive learning experience, supported by a clear concept and further development pathway